Nine labs, one pipeline
The math inside an animated film.
Curves, combinations, cameras, and color — the same ideas from class, used the way a studio uses them. Work a lab. Leave, and your place is still here.
0 of 9 labs finished
Story
Nothing else in the pipeline has a job until this is clear.
Model
Shapes are averages. Landscapes are curves.
Cast
A handful of parts can fill a street.
Move
Timing is a curve. Effects are particles.
Shoot
The camera and the floor plan decide the shot.
Light
A pixel is a sum of lights.