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Smooth the mesh

A character starts as a coarse cage of points. Each smoothing pass replaces every edge with two new points — weighted averages that pull the corners in. Repeat it and the silhouette settles into a smooth curve.

new = (3A + B) / 4 and (A + 3B) / 4

Smoothing passes0 · 9 points

The dashed line is the original cage. Each pass cuts corners with weights 3 and 1. By the third pass the silhouette reads as one curve.